All rights reserved © 2016 Steven Lefcourt
Steam Workshop and Sharing F.A.Q.
The Steam Workshop is an online way to share and download content for various games found in the Steam catalog. The service is made and managed by Valve Corp.
Pixelscape: Oceans simply utilizes this free service.
Pixelscape: Oceans uses the Steam Workshop specifically for sharing custom Pixelscapes. The program allows you to share your creations directly to the workshop, and also easily import and install other Pixelscapes you find on the Steam Workshop and subscribe to.
Using the Workshop is pretty easy, but there are a few steps to follow.
First you’ll need to open up Pixelscape: Oceans while connected to the internet and Steam.
From there you’ll need to create your first Pixelscape, so click the “Create” button from the Main Menu and head to the Loading Menu. There you will find 12 save slots to create your Pixelscapes in. Select an empty one and click “creator” or “new” (new erases any previously saved data). From here you can create your ocean world, move into the Populator tool and bring it to life. Once you’re finished, press the escape key to bring up the system menu in the Populator tool and select “Export” by clicking on it. You will be asked to name your creation and “export” or “export and share”. If you’re ready to share, type the name and click “Export and share”. This will save a copy of your Pixelscape outside of the program, and then automatically send you to the Sharing tool.
When you share this way, the name of your creation and the two necessary files are automatically filled in for you. You can also reach the Sharing tool from the main menu under “Share,” but you’ll need to select your files and enter the name yourself. After the previous step, there are some optional settings that control the description, tags and visibility (public by default). Fill the rest out as you see fit, and press “Publish.” Once the upload is complete the status box at the bottom will notify you. Congratulations, you’re done!
When you want to download other people’s creations (free) you’ll need to go to the community hub for Pixelscape: Oceans on Steam (an easy to find link right in your games library when you click on Pixelscape) and head to the Workshop page. Look through the available creations and if you like one click on it. This will take you to the subscription page. Click the green button that says “Subscribe” and that will tell Steam to download that file the next time you load Pixelscape: Oceans. Clicking subscribe takes no other action and does not cost anything.
To view and edit downloaded Pixelscapes, open Pixelscape: Oceans in Steam, and click “Create” from the main menu. In the Loading Menu choose an empty Pixelscape or one you want to erase/replace and select the “Import” option. From there click on the “Subscribed” tab in the top left of the Import Menu. If your newly subscribed content isn’t showing up in the list, don’t worry, it just means Steam is being a little slow downloading your content, give it a little time and come back (it usually only takes a couple minutes after launching, at most). Once your content is visible in the Subscribed list, click on the one you want to install in this save slot and press the Install button.
Once you have installed your new content, click on the “Installed” tab in the top left, and select a Pixelscape to import. Then press the “Import” button. Your new Pixelscape will show up in a couple of seconds, and if you like it, you can save it. If you don’t save, the previous Pixelscape will remain in the selected save slot, and the file will need to be imported again if you want to look at it later. You only need to install subscribed Pixelscapes once. After that you just need to use the “Import tab” and function.
Currently the program does not support updating files you have already shared. This functionality will hopefully be added in the future. You can delete Pixelscapes you uploaded from the Steam Workshop inside the Steam Client, and then upload new versions, but people who downloaded your old versions won’t be notified or updated, sadly. So for now, simply wait until you are ready to share a finished piece, and if you make substantial changes you can always upload a “Version 2.”